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void | open3d::t::geometry::kernel::trianglemesh::ComputeVertexNormalsCPU (const core::Tensor &triangles, const core::Tensor &triangle_normals, core::Tensor &vertex_normals) |
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template<typename T > |
void | open3d::t::geometry::kernel::trianglemesh::mix_3x3 (T *out, const T *a, const T *b, const T *c, float wts[3]) |
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template void | open3d::t::geometry::kernel::trianglemesh::mix_3x3< float > (float *out, const float *a, const float *b, const float *c, float wts[3]) |
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std::array< core::Tensor, 3 > | open3d::t::geometry::kernel::trianglemesh::SamplePointsUniformlyCPU (const core::Tensor &triangles, const core::Tensor &vertices, const core::Tensor &triangle_areas, const core::Tensor &vertex_normals, const core::Tensor &vertex_colors, const core::Tensor &triangle_normals, const core::Tensor &texture_uvs, const core::Tensor &albedo, size_t number_of_points) |
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