Open3D (C++ API)  0.19.0
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SimpleShader.h
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1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// Copyright (c) 2018-2024 www.open3d.org
5// SPDX-License-Identifier: MIT
6// ----------------------------------------------------------------------------
7
8#pragma once
9
10#include <Eigen/Core>
11#include <vector>
12
14
15namespace open3d {
16namespace visualization {
17
18namespace glsl {
19
21public:
22 ~SimpleShader() override { Release(); }
23
24protected:
25 SimpleShader(const std::string &name) : ShaderWrapper(name) { Compile(); }
26
27protected:
28 bool Compile() final;
29 void Release() final;
30 bool BindGeometry(const geometry::Geometry &geometry,
31 const RenderOption &option,
32 const ViewControl &view) final;
33 bool RenderGeometry(const geometry::Geometry &geometry,
34 const RenderOption &option,
35 const ViewControl &view) final;
36 void UnbindGeometry() final;
37
38protected:
39 virtual bool PrepareRendering(const geometry::Geometry &geometry,
40 const RenderOption &option,
41 const ViewControl &view) = 0;
42 virtual bool PrepareBinding(const geometry::Geometry &geometry,
43 const RenderOption &option,
44 const ViewControl &view,
45 std::vector<Eigen::Vector3f> &points,
46 std::vector<Eigen::Vector3f> &colors) = 0;
47
48protected:
53 GLuint MVP_;
54};
55
57public:
58 SimpleShaderForPointCloud() : SimpleShader("SimpleShaderForPointCloud") {}
59
60protected:
61 bool PrepareRendering(const geometry::Geometry &geometry,
62 const RenderOption &option,
63 const ViewControl &view) final;
64 bool PrepareBinding(const geometry::Geometry &geometry,
65 const RenderOption &option,
66 const ViewControl &view,
67 std::vector<Eigen::Vector3f> &points,
68 std::vector<Eigen::Vector3f> &colors) final;
69};
70
72public:
73 SimpleShaderForLineSet() : SimpleShader("SimpleShaderForLineSet") {}
74
75protected:
76 bool PrepareRendering(const geometry::Geometry &geometry,
77 const RenderOption &option,
78 const ViewControl &view) final;
79 bool PrepareBinding(const geometry::Geometry &geometry,
80 const RenderOption &option,
81 const ViewControl &view,
82 std::vector<Eigen::Vector3f> &points,
83 std::vector<Eigen::Vector3f> &colors) final;
84};
85
87public:
88 SimpleShaderForTetraMesh() : SimpleShader("SimpleShaderForTetraMesh") {}
89
90protected:
91 bool PrepareRendering(const geometry::Geometry &geometry,
92 const RenderOption &option,
93 const ViewControl &view) final;
94 bool PrepareBinding(const geometry::Geometry &geometry,
95 const RenderOption &option,
96 const ViewControl &view,
97 std::vector<Eigen::Vector3f> &points,
98 std::vector<Eigen::Vector3f> &colors) final;
99};
100
102public:
104 : SimpleShader("SimpleShaderForOrientedBoundingBox") {}
105
106protected:
107 bool PrepareRendering(const geometry::Geometry &geometry,
108 const RenderOption &option,
109 const ViewControl &view) final;
110 bool PrepareBinding(const geometry::Geometry &geometry,
111 const RenderOption &option,
112 const ViewControl &view,
113 std::vector<Eigen::Vector3f> &points,
114 std::vector<Eigen::Vector3f> &colors) final;
115};
116
118public:
120 : SimpleShader("SimpleShaderForAxisAlignedBoundingBox") {}
121
122protected:
123 bool PrepareRendering(const geometry::Geometry &geometry,
124 const RenderOption &option,
125 const ViewControl &view) final;
126 bool PrepareBinding(const geometry::Geometry &geometry,
127 const RenderOption &option,
128 const ViewControl &view,
129 std::vector<Eigen::Vector3f> &points,
130 std::vector<Eigen::Vector3f> &colors) final;
131};
132
134public:
136 : SimpleShader("SimpleShaderForTriangleMesh") {}
137
138protected:
139 bool PrepareRendering(const geometry::Geometry &geometry,
140 const RenderOption &option,
141 const ViewControl &view) final;
142 bool PrepareBinding(const geometry::Geometry &geometry,
143 const RenderOption &option,
144 const ViewControl &view,
145 std::vector<Eigen::Vector3f> &points,
146 std::vector<Eigen::Vector3f> &colors) final;
147};
148
150public:
152 : SimpleShader("SimpleShaderForVoxelGridLine") {}
153
154protected:
155 bool PrepareRendering(const geometry::Geometry &geometry,
156 const RenderOption &option,
157 const ViewControl &view) final;
158 bool PrepareBinding(const geometry::Geometry &geometry,
159 const RenderOption &option,
160 const ViewControl &view,
161 std::vector<Eigen::Vector3f> &points,
162 std::vector<Eigen::Vector3f> &colors) final;
163};
164
166public:
168 : SimpleShader("SimpleShaderForVoxelGridFace") {}
169
170protected:
171 bool PrepareRendering(const geometry::Geometry &geometry,
172 const RenderOption &option,
173 const ViewControl &view) final;
174 bool PrepareBinding(const geometry::Geometry &geometry,
175 const RenderOption &option,
176 const ViewControl &view,
177 std::vector<Eigen::Vector3f> &points,
178 std::vector<Eigen::Vector3f> &colors) final;
179};
180
182public:
183 SimpleShaderForOctreeLine() : SimpleShader("SimpleShaderForOctreeLine") {}
184
185protected:
186 bool PrepareRendering(const geometry::Geometry &geometry,
187 const RenderOption &option,
188 const ViewControl &view) final;
189 bool PrepareBinding(const geometry::Geometry &geometry,
190 const RenderOption &option,
191 const ViewControl &view,
192 std::vector<Eigen::Vector3f> &points,
193 std::vector<Eigen::Vector3f> &colors) final;
194};
195
197public:
198 SimpleShaderForOctreeFace() : SimpleShader("SimpleShaderForOctreeFace") {}
199
200protected:
201 bool PrepareRendering(const geometry::Geometry &geometry,
202 const RenderOption &option,
203 const ViewControl &view) final;
204 bool PrepareBinding(const geometry::Geometry &geometry,
205 const RenderOption &option,
206 const ViewControl &view,
207 std::vector<Eigen::Vector3f> &points,
208 std::vector<Eigen::Vector3f> &colors) final;
209};
210
211} // namespace glsl
212
213} // namespace visualization
214} // namespace open3d
The base geometry class.
Definition Geometry.h:18
Defines rendering options for visualizer.
Definition RenderOption.h:20
View controller for visualizer.
Definition ViewControl.h:23
Definition ShaderWrapper.h:21
SimpleShaderForLineSet()
Definition SimpleShader.h:73
SimpleShaderForOctreeFace()
Definition SimpleShader.h:198
SimpleShaderForOctreeLine()
Definition SimpleShader.h:183
SimpleShaderForPointCloud()
Definition SimpleShader.h:58
SimpleShaderForTetraMesh()
Definition SimpleShader.h:88
SimpleShaderForTriangleMesh()
Definition SimpleShader.h:135
SimpleShaderForVoxelGridFace()
Definition SimpleShader.h:167
SimpleShaderForVoxelGridLine()
Definition SimpleShader.h:151
Definition SimpleShader.h:20
GLuint vertex_position_
Definition SimpleShader.h:49
GLuint MVP_
Definition SimpleShader.h:53
GLuint vertex_color_buffer_
Definition SimpleShader.h:52
GLuint vertex_position_buffer_
Definition SimpleShader.h:50
~SimpleShader() override
Definition SimpleShader.h:22
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
void UnbindGeometry() final
Definition SimpleShader.cpp:119
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector3f > &colors)=0
void Release() final
Definition SimpleShader.cpp:61
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition SimpleShader.cpp:98
bool Compile() final
Definition SimpleShader.cpp:50
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition SimpleShader.cpp:66
SimpleShader(const std::string &name)
Definition SimpleShader.h:25
GLuint vertex_color_
Definition SimpleShader.h:51
std::string name
Definition FilePCD.cpp:39
int points
Definition FilePCD.cpp:54
Definition NonRigidOptimizer.cpp:22
Definition PinholeCameraIntrinsic.cpp:16
Definition Device.h:111